This robotic competition is intended to promote friendly competition and encourage group participation in the robotics hobby. Design constraints are few (robot size limited by the tabletop space.) Innovation is welcome and to be expected. Enjoy!
Phase 1: Driver Training – Drive the Route
Build a device that will follow a line to the end and return to the start, coming to a complete stop. Timing starts as the line is entered and stops when the machine comes to a complete stop. Two timed attempts per entrant is allowed. Lowest time wins this portion of the challenge.
Phase 2: Deliver the Mail.
For the second challenge, the same route will be used as in the first phase. Now that you mailman has an understanding of the “route”, the actual task of delivering the mail will take place. Four addresses will be added to the route and the machine will be required to deliver the correct mail to the correct address. One of the addresses will be supplied, at random, in advance, to the mailman (device) prior to contest start. The four addresses will be at known distances from the end of the line. The mail, as standard size business card, will be supplied to the participant before the start of the mail run in order to be affixed to the robot in such a way to allow accurate mail deployment. The robot is expected to drive from the Post Office to the end of the route, turn or backup, deliver the mail and return to the Post Office, coming to a complete stop. As in the first phase, two timed attempts per entrant are allowed. The lowest time wins this portion of the challenge.
Since we are talking about a tabletop challenge (and not our own tables), the game will be played on a white board that sits on top of a table. The dimensions of the board will be 48 by 32 inches. Standard 3/4 inch black tape will be used to mark the line. Robots used for this challenge should be small, due to limited available space. The robot should be able to make tight turns.